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ValvesoftwareGame Networking Sockets

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CVE
added 2020/11/18 2:11 p.m.98 views

CVE-2020-6016

CVE-2020-6016 affects Valve’s Game Networking Sockets (GNS/Steam Sockets) prior to v1.2.0. The root cause is improper handling of unreliable segments with negative offsets in SNP_ReceiveUnreliableSegment(), causing a heap-based buffer underflow, memory corruption, and a probable remote code execu...

10CVSS9.8AI score0.05753EPSS
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CVE
CVE
added 2020/12/02 1:1 a.m.83 views

CVE-2020-6018

CVE-2020-6018 affects Valve's Game Networking Sockets

9.8CVSS9.9AI score0.031EPSS
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CVE
CVE
added 2020/12/03 1:34 p.m.76 views

CVE-2020-6017

Valve’s Game Networking Sockets (Steam Sockets) prior to v1.2.0 is affected by CVE-2020-6017 due to SNP_ReceiveUnreliableSegment() mishandling long unreliable segments when plain-text messages are enabled, causing a heap-based buffer overflow that can lead to memory corruption and potential remot...

9.8CVSS9.9AI score0.031EPSS
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CVE
added 2020/11/13 3:3 p.m.65 views

CVE-2020-6019

Valve's Game Networking Sockets/Steam Sockets before v1.2.0 contains a vulnerability in CConnectionTransportUDPBase::Received_Data() where inlined statistics messages trigger a libprotobuf exception, causing a crash. Affected component appears in both Steam server and client code paths per multip...

7.5CVSS7.6AI score0.02791EPSS
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